Haunt Siphon

Haunt Siphon

Category:
potion/oil/substance
Description:

Aura: faint necromancy; CL 3rd
Slot: none; Price: 400 GP; Weight: 1 lb.
Description
These glass vials are held within stylized cold-iron casings etched with strange runes, necromantic designs, or other eldritch markings. Within the vial roils a small wisp of white vapor, churning as if caught in a miniature vortex of air. To capture a haunt’s energies within a haunt siphon, you need only twist the metal casing to open the vial in the same round that the haunt manifests (a standard action)- this can be before or after the haunt has acted. You must be within the haunts area of influence to use a haunt siphon. When you activate a haunt siphon, it deals 3d6 points of positive energy damage to a single haunt. If it deals enough damage o the haunt to reduce the haunt’s hit points to 0, the mist inside the haunt siphon glows green- if it does not reduce the haunt to 0 hit points, the haunt siphon is still expended and becomes nonmagical. It may take multiple haunt siphons to destroy powerful haunts. A haunt that is neutralized by a haunt siphon takes -5 penalty on its caster level check to manifest again after its reset time passes. A haunt siphon that neutralizes a haunt can no longer be used to harm haunts, but it can be used as a grenadelike splash weapon that deals 1d6 points of negative energy damage with a direct hit. Every creature within 5 feet of the point of where the haunt siphon hits takes 1 point of negative energy damage from the splash.
Construction
Requirements:Craft Wondrous Item, cure moderate wounds, gentle repose; Cost: 200 GP

Bio:

Haunt Siphon

Carrion Crown irdungeonmaster